Virtual Reality
Virtual reality (VR) is an immersive simulation experience. Augmented reality (AR) overlays virtual objects in a real-world setting (e.g. pass-through visuals in a smart phone or VR headset).
Marriott Library offers a range of equipment and support for virtual and augmented reality, within ProtoSpace (suite 1705 on Level 1) and at the Knowledge Commons desk (on Level 2) for checkout.
In ProtoSpace
We have two types of VR headsets within ProtoSpace. They are located on portable carts and can be connected to large-screen monitors within the space so groups can view what the person wearing the headset is seeing.
Staff are available to consult with users who would like to explore VR for teaching, learning, and research applications.
Valve Index (tethered)
The Valve Index is a VR headset tethered to a PC workstation, which handles the graphical rendering and processing, giving users a high-fidelity visual experience. The Index users external sensors (base stations) placed around the space to track the user's physical location and body movements. The playing area is restricted to the length of the tether and pulley system.
Meta Quest 3 (wireless)
Unlike the Valve Index, the Meta Quest 3 is a wireless, battery-powered VR headset, which allows the user to wear the headset in any open, indoor area but with lower graphical rendering and processing capabilities. Cameras built into the front of the headset track the user's physical location and body movements. Users establish their own play area boundaries, but it is recommended to have distinctive, stable marking on the floor to improve tracker orientation.
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Creativity & Innovation Services
Virtual Reality Services is a unit within the Creativity & Innovation Services department. Learn more about the latest projects, specialized services and upcoming events from each of the units.
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